11/13/2022 0 Comments Braveland wizard hard mode![]() #Braveland wizard hard mode fullEven if it only had 1 health left it will still do full damage. That's why it's better to completely kill of an enemy unit so it can't damage you anymore. For instance if the archers take 60 points of damage they will lose 2 archers and their next attack will only do 32-40 points of damage. If you click on an enemy unit you can see their defenses.Īlso as units take damage they slowly lose members of their squad. When they attack they will do 40-50 points of damage minus any defense the enemy stack has. For example, if you have 10 archers and they all do 4-5 points of damage. However many soldiers are in a stack impacts how much damage that unit can deal out. If you have 3 melee squads and they all attack the same enemy squad then the first one that attacks will take the retaliation and the other 2 get attacks without fear of getting hit back. So it's best to have everyone attack the same target. So a fast unit that waits can go at the end of a round and at the start of the next round.Įvery unit gets one retaliation attack per round. The hourglass only makes them wait, they don't lose their turn for the round. Use the hourglass button to wait and let your ranged troops wear down the enemy. During battle you can press the "?" button in the upper corner and then something else to get some info about it.ĭon't rush into battle. Most things can be clicked on to give you some simple info about it. I will try and explain some useful tips for playing. It just kind of throws you in and hopes you can piece it together along the way. One thing Braveland did a poor job of was to have a tutorial for newer players. I actual bought it during the summer sale as I though my young daughter might like it and I could introduce her to this kind of gameplay. I have played alot of this style of game so Braveland so far has been incredibly simple for me. But not when attacked twice in the same turn. Normally, a squad automatically fights back when attacked. So instead of thinking that you have an archer with 3 life points, think that you have a squad of 3 archers. Try to think of your figures as squads, not as single fighters. Right click on enemies to see their stats. (how much life lost and a yellow number representing who's next to get his move - extremely useful) Press the upper left question mark to toogle between viewing how far your current squad can move, and seeing detailed info of each squad. Still, the stuff he carries around gives bonuses. Your "Hero" doesn't participate in the battle himself. Perform an action (attack, shield or other) Walk several times until your steps is used up and then perform an action (attack, shield or other) Walk and then perform an action (attack, shield or other) Walk all the way to the furtherest, semi-selected hexagon I guess it is higher the number, the more awesome your squad is? Or is it their experience points?Īt each turn, each of your squads can either: This genre - whatever it's called - does it have any basic strategies I should know of?Įach of my squards has a star-number. Or is there any advantage to be the one attacking? Or is it always better to just use Defend, if you know the enemy squad will attack later? But here, there doesn't seem to be any difference between attacking or being attacked. In all other game, attacking is something which hurts the enemy. The thing which seems most alien to me is the way an attack results in a counter-attack. Sometimes I get slaughtered, and I have no idea what I did wrong. But despite this, I still don't understand this thing. And boy, is the game casual or what! Totally vanilla overdose. So I bought Braveland and Braveland Wizard because it looked like an über-casual introduction to the genre. I still haven't gotten into real old-school rogue-like, space combat sims, bullethell and lots of others.Īlso, I have never been able to get into Kings Bounty: Crossworlds. I played RTS for a lot of years before I grew to actually like them. There's certain genres that I just don't understand. ![]()
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