11/12/2022 0 Comments Kitty cat clicker unblocked![]() Inform one group that they are the Trainers. Fun for kids, especially (by Janet Lewis.) Adding a Cueĭivide the group in half. The group can travel around in a building or outdoors, teaching the Animal to fetch something from a distance, go over an obstacle, etc. Instead of picking one Trainer, let the whole group cheer and clap when the Animal does something deserving of reinforcement, and fall silent when the behavior is not improving. When she wants to reinforce the Animal, she squeezes the middle person's hand that person squeezes the hand of the third person, who then clicks or says "Good." Watch what goes wrong with the shaping (by Marian Breland Bailey and Robert Bailey.) The Group Cheer The one at the right hand end of the group is the Trainer. Check to see if you are trying to train two behaviors at once, or if what you want is really a chain if so, remember that you will have to train the end behavior first.For example, to get someone to bend over, you might drop an object on the floor-a key ring, say-and reinforce the person for leaning down to pick it up. Be generous with reinforcements it's better to reinforce some behavior, even the wrong behavior, than to reinforce nothing at all.Once your animal is working again, you can go back to the target behavior. Change the environment by taking the group to another part of the room.If you get totally "stuck," and the animal has either stopped working altogether or is uselessly repeating the same action over and over, here are some things you can try. An open discussion after the game can be useful and entertaining. When everyone has been both Trainer and Animal, the game is complete. The new Animal leaves the room the group chooses a new behavior, and the session starts again. The Animal then becomes the Trainer, and the group chooses another Animal. When the behavior is accomplished, most groups tend to burst into applause. However, cheers, groans, laughter, and applause are not only permitted but encouraged. There should be no talking during the shaping the point of the game is that shaping is a non-verbal process. (This prevents the Animal from just standing in one spot and trying to think, which gives you nothing to reinforce.) Each time the Animal hears the sound, he or she must return to the trainer and get an imaginary treat. The Trainer will use a clicker, handclap, or other noise as a conditioned reinforcer. Don't pick a behavior involving touching other people! The behavior may involve a prop. The behavior must be something socially acceptable no disrobing, no behavior (like lying on the floor or standing on a table) which is not polite in public. Avoid two- or three-step behaviors unless you are deliberately working on behavior chains. Some favorites are turning in a circle, pouring or drinking water, turning on a light switch, picking up an object, opening or closing a door or window, or marking on a blackboard. The behavior must be something easy to do physically, which everyone can see. The others choose a Trainer and a behavior for the Trainer to shape. In each group, one person is selected as the Animal, and goes out of hearing range. In a classroom or larger group, divide up into groups of six to eight. While this game may be played by two people, larger groups are more fun. The training game also helps us get rid of the superstitious behavior of putting the blame for problems on the person or animal we are working with, instead of on the training contingencies, where it belongs. It also allows trainers to make mistakes, and learn from them, without confusing some poor animal or unsuspecting person! Maybe most valuable of all, it allows you to see the training process from the viewpoint of the trainee, which is often a highly illuminating experience. It allows you to see and experience other trainers' decision points, and to be aware of what you might have done instead. The Training Game is a great way to sharpen your shaping skills and have fun at the same time. ![]()
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